

If you’re not sure where to start at all with a new game, the most recent edition is usually a good starting point. Most games will also have supplementary books, such as those with lists of potential monsters or those created specifically for the DM/GM to use as a resource. This is where you will learn about the rules for the system. The core rulebook is the minimum requirement. Once you have an idea of which edition you want to play, you need to get a copy of the core rulebook for said edition. For instance, a race or class you could play in the most recent edition might not be available in earlier ones. The longer a game has been around, the more editions it will usually have available.īetween editions, there will be variations in rules and additional character creation options. The first step to playing most TTRPGs is knowing which edition you’re going to play. Nonetheless, I’m putting this up as a way to help those who might specifically be searching for Vampire: the Masquerade info online. That’s because I feel like the general steps of getting a campaign together are the same for most games. If you’ve looked at any of my other “where to start” tabletop guides in our tabletop RPG section, you’ll find they’re pretty similar.

I’m creating this brief, generalized guide on where to start in Vampire: the Masquerade for beginning players who might feel as if they’re in over their heads initially. Whatever the reason, it’s an excellent choice for your next tabletop campaign. Perhaps it’s due to the fact that most people are interested in dark, supernatural worlds. Maybe it’s because we all just have some kind of hidden desire to play a sexy vampire at least once in our lives (notwithstanding Nosferatu vampires, anyway). Since its creation, it’s continued to be a fairly popular tabletop game with a legion of dedicated fans. If you’re looking for a new tabletop RPG to play that isn’t Dungeons and Dragons, but isn’t super difficult to find players for, Vampire: the Masquerade is one of your best bets.
